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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures/
@ 307
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306
4494d 6h
leod
/highres/
JPG->PNG conversions reverted
305
4494d 19h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
304
4494d 20h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4494d 20h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4495d 5h
leod
/highres/textures/
fix case of 1151 #2
301
4495d 5h
leod
/highres/textures/
fix case of 1151 #1
300
4495d 6h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4496d 9h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4514d 7h
spiker
/highres/
281
294
4514d 23h
spiker
/highres/
Added 4266
292
4517d 6h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
288
4532d 11h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4561d 23h
spiker
/highres/
286
4567d 11h
spiker
/highres/
4154
285
4593d 22h
nightfright
/
Reverted to previous versions: 341-343
283
4650d 11h
spiker
/highres/
281
4653d 11h
nightfright
/
Modified: #341, 343
280
4660d 11h
nightfright
/
Modified: #342, 343, 821, 916, 917
278
4708d 22h
loomsday
/highres/
#369 polymerized + #797 recreated
276
4717d 2h
spiker
/highres/
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