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Rev Age Author Path Log message Diff
306 4494d 6h leod /highres/ JPG->PNG conversions reverted  
305 4494d 19h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4494d 20h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4494d 20h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4495d 5h leod /highres/textures/ fix case of 1151 #2  
301 4495d 5h leod /highres/textures/ fix case of 1151 #1  
300 4495d 6h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4496d 9h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4514d 7h spiker /highres/ 281  
294 4514d 23h spiker /highres/ Added 4266  
292 4517d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4532d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4561d 23h spiker /highres/  
286 4567d 11h spiker /highres/ 4154  
285 4593d 22h nightfright / Reverted to previous versions: 341-343  
283 4650d 11h spiker /highres/  
281 4653d 11h nightfright / Modified: #341, 343  
280 4660d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4708d 22h loomsday /highres/ #369 polymerized + #797 recreated  
276 4717d 2h spiker /highres/  

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