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Rev Age Author Path Log message Diff
308 4461d 4h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4461d 15h leod /highres/ JPG->PNG conversions reverted  
305 4462d 3h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4462d 5h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4462d 5h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4462d 14h leod /highres/textures/ fix case of 1151 #2  
301 4462d 14h leod /highres/textures/ fix case of 1151 #1  
300 4462d 15h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4463d 17h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4481d 16h spiker /highres/ 281  
294 4482d 8h spiker /highres/ Added 4266  
292 4484d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4499d 20h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4529d 8h spiker /highres/  
286 4534d 20h spiker /highres/ 4154  
285 4561d 7h nightfright / Reverted to previous versions: 341-343  
283 4617d 20h spiker /highres/  
281 4620d 20h nightfright / Modified: #341, 343  
280 4627d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4676d 7h loomsday /highres/ #369 polymerized + #797 recreated  

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