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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures/
@ 312
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308
4489d 9h
leod
/highres/
texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
306
4489d 20h
leod
/highres/
JPG->PNG conversions reverted
305
4490d 8h
leod
/highres/
JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
304
4490d 9h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4490d 10h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4490d 19h
leod
/highres/textures/
fix case of 1151 #2
301
4490d 19h
leod
/highres/textures/
fix case of 1151 #1
300
4490d 20h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4491d 22h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4509d 21h
spiker
/highres/
281
294
4510d 13h
spiker
/highres/
Added 4266
292
4512d 20h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
288
4528d 1h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4557d 13h
spiker
/highres/
286
4563d 0h
spiker
/highres/
4154
285
4589d 12h
nightfright
/
Reverted to previous versions: 341-343
283
4646d 1h
spiker
/highres/
281
4649d 0h
nightfright
/
Modified: #341, 343
280
4656d 1h
nightfright
/
Modified: #342, 343, 821, 916, 917
278
4704d 12h
loomsday
/highres/
#369 polymerized + #797 recreated
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