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Rev Age Author Path Log message Diff
308 4489d 9h leod /highres/ texture folder is Polymost-complete
(Polymer diffuse maps renamed to *_d.png)
 
306 4489d 20h leod /highres/ JPG->PNG conversions reverted  
305 4490d 8h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4490d 9h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4490d 10h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4490d 19h leod /highres/textures/ fix case of 1151 #2  
301 4490d 19h leod /highres/textures/ fix case of 1151 #1  
300 4490d 20h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4491d 22h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4509d 21h spiker /highres/ 281  
294 4510d 13h spiker /highres/ Added 4266  
292 4512d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4528d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4557d 13h spiker /highres/  
286 4563d 0h spiker /highres/ 4154  
285 4589d 12h nightfright / Reverted to previous versions: 341-343  
283 4646d 1h spiker /highres/  
281 4649d 0h nightfright / Modified: #341, 343  
280 4656d 1h nightfright / Modified: #342, 343, 821, 916, 917  
278 4704d 12h loomsday /highres/ #369 polymerized + #797 recreated  

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