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543 3938d 5h leod / UserMapHacks: Border Town; 259, 335, 1179: PNGOUT optimization  
542 3939d 2h loomsday /highres/ #0259 polymerized  
541 3939d 3h loomsday /highres/ not sure if metal or concrete but meh...  
540 3939d 6h loomsday /highres/ #1179 polymerized  
539 3940d 3h leod / 927 Traffic Signal: scaled up to correct size; 243, 5099-5104: PNGOUT optimization

UserMapHacks: Mill Town Rampage, Duke Nukem Memorial Hospital aka brains2, Slaughterfest, The Base, Nuke Plant, DM-PACK: Antic Places; MHK reviews
 
538 3940d 6h loomsday /highres/ tile #243 polymerized  
537 3944d 10h spiker /highres/textures/ 5099-5104 update  
520 3977d 13h leod /highres/textures/ PNGOUT optimizations part 8: textures #6

Both new and old PNGs convert to binary identical TGAs
 
519 3977d 13h leod /highres/textures/ PNGOUT optimizations part 7: textures #5

Both new and old PNGs convert to binary identical TGAs
 
518 3977d 14h leod /highres/textures/ PNGOUT optimizations part 6: textures #4

Both new and old PNGs convert to binary identical TGAs
 
517 3977d 14h leod /highres/textures/ PNGOUT optimizations part 6: textures #3

Both new and old PNGs convert to binary identical TGAs
 
516 3977d 14h leod /highres/textures/ PNGOUT optimizations part 5: textures #2

Both new and old PNGs convert to binary identical TGAs
 
515 3977d 14h leod /highres/textures/ PNGOUT optimizations part 4: textures #1

Both new and old PNGs convert to binary identical TGAs
 
504 4029d 3h leod / tiles 0879 / 0880 by Steveeeie (880 rotated by 180 degrees, scaled)

UserMapHacks for DukePlus
 
503 4031d 7h loomsday /highres/ #4117 polymost version  
502 4031d 14h loomsday /highres/ #4350 polymer + #4349 sharpen  
501 4032d 0h loomsday /highres/ #4349 polymer, w/o parallax to match 4350 which is a sprite-only texture  
482 4106d 4h spiker /highres/ Marked pipebomb, 5099-5104  
457 4119d 9h spiker /highres/textures/ 4264 color match  
453 4120d 5h spiker /highres/ 4274  

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