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Rev Age Author Path Log message Diff
306 4494d 23h leod /highres/ JPG->PNG conversions reverted  
305 4495d 11h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4495d 12h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4495d 13h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4495d 22h leod /highres/textures/ fix case of 1151 #2  
301 4495d 22h leod /highres/textures/ fix case of 1151 #1  
300 4495d 22h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4497d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4514d 23h spiker /highres/ 281  
294 4515d 16h spiker /highres/ Added 4266  
292 4517d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4533d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4562d 16h spiker /highres/  
286 4568d 3h spiker /highres/ 4154  
285 4594d 15h nightfright / Reverted to previous versions: 341-343  
283 4651d 3h spiker /highres/  
281 4654d 3h nightfright / Modified: #341, 343  
280 4661d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4709d 15h loomsday /highres/ #369 polymerized + #797 recreated  
276 4717d 19h spiker /highres/  

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