Rev |
Age |
Author |
Path |
Log message |
Diff |
511 |
3964d 21h |
leod |
/ |
UserMapHacks: Valves, A.dream; MHK reviews |
|
510 |
3975d 14h |
leod |
/ |
UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews |
|
507 |
3999d 11h |
leod |
/ |
Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh! |
|
491 |
4045d 14h |
leod |
/ |
UserMapHacks : Overkill episode (beta), Starlite, Desert base (old), Viewport, Sewer Confines
misc. maphack fixes and updates |
|
490 |
4054d 14h |
leod |
/ |
Maphack fixes & updates |
|
489 |
4056d 6h |
leod |
/maphacks/ |
UserMapHacks : Anarxiticalcity, Dayz Of Our Livez, misc. MHK fixes |
|
486 |
4071d 7h |
leod |
/ |
tile 1089-1091 added to 1088 reactor model definition;
tile 4561-4562 added to 4560 robotdog2 model definition;
UserMapHacks : Daemonus, Park, RCPD Finale |
|
483 |
4086d 11h |
leod |
/ |
Polymost HRP : use 5099_d - 5104_d; E1L1/5 maphack fixes; SALINE.mhk |
|
479 |
4099d 9h |
leod |
/ |
3DRealms maphacks rearranged |
|
473 |
4103d 7h |
leod |
/ |
1.3D maphacks: Fix Polymer lighting |
|
466 |
4104d 11h |
leod |
/ |
1.3D maphacks: done; E1L1.mhk: fix clipping multiplayer shotgun |
|
464 |
4105d 9h |
leod |
/ |
1.3D maphacks : only four maps actually differ from ther Atomic counterparts - lots of renaming |
|
463 |
4105d 16h |
leod |
/ |
Frozen Duke workaround; small maphack fix |
|
454 |
4107d 6h |
leod |
/ |
Polymost : use 4274_d.png; Minor maphack stuff |
|
435 |
4129d 9h |
leod |
/ |
tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.
UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info |
|
415 |
4170d 6h |
leod |
/ |
New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".
The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).
The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file. |
|