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Rev Age Author Path Log message Diff
560 3890d 17h leod / UserMapHacks: Plug and Pray Remake, MHK reviews  
511 3962d 3h leod / UserMapHacks: Valves, A.dream; MHK reviews  
510 3972d 19h leod / UserMapHacks: Infestation in Time Revisited v1.5 completed; MHK reviews  
507 3996d 16h leod / Polymost HRP : re-add old HUD health bottle;
Maphacks : fix copy-pasted typo - d'oh!
 
491 4042d 19h leod / UserMapHacks : Overkill episode (beta), Starlite, Desert base (old), Viewport, Sewer Confines
misc. maphack fixes and updates
 
490 4051d 19h leod / Maphack fixes & updates  
489 4053d 12h leod /maphacks/ UserMapHacks : Anarxiticalcity, Dayz Of Our Livez, misc. MHK fixes  
486 4068d 13h leod / tile 1089-1091 added to 1088 reactor model definition;
tile 4561-4562 added to 4560 robotdog2 model definition;
UserMapHacks : Daemonus, Park, RCPD Finale
 
483 4083d 16h leod / Polymost HRP : use 5099_d - 5104_d; E1L1/5 maphack fixes; SALINE.mhk  
479 4096d 14h leod / 3DRealms maphacks rearranged  
473 4100d 13h leod / 1.3D maphacks: Fix Polymer lighting  
466 4101d 16h leod / 1.3D maphacks: done; E1L1.mhk: fix clipping multiplayer shotgun  
464 4102d 14h leod / 1.3D maphacks : only four maps actually differ from ther Atomic counterparts - lots of renaming  
463 4102d 21h leod / Frozen Duke workaround; small maphack fix  
454 4104d 11h leod / Polymost : use 4274_d.png; Minor maphack stuff  
435 4126d 14h leod / tile4429 (fence, user maps only) : is a copy of tile0913 -> texture and model definitions added.

UserMapHacks : Canyon (desert.map), 3DRealms *.mhk : additional header info
 
415 4167d 11h leod / New maphack system. User map maphacks added (2012 releases, Roch, and more).
Revision strings reverted from "5.1.414" to "Repository Snapshot".

The 3D Realms maphacks are not new. They have been copied from the HRP's root folder (atomic), the HRP's installer directory (1.3D), and the Polymost HRP (atomic).

The new maphacks are non-functional until EDuke32 catches up. Note that you should use EDuke32 r3309 (thanks, h266) or later unless you like being flooded with error messages in your eduke32.log file.