Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1498d 21h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
726 |
1499d 0h |
leod |
/maphacks/ |
Maphacks : tile comment consistency fix #3 |
|
722 |
1545d 20h |
leod |
/maphacks/ |
...Finally: rearranging maphack tokens for great justice! |
|
721 |
1545d 22h |
leod |
/maphacks/ |
Maphacks: last touches before ... |
|
719 |
1556d 0h |
leod |
/maphacks/ |
Maphacks : move up 'Author' entries in *.mhk |
|
717 |
1557d 20h |
leod |
/maphacks/ |
Maphacks : Fix some more autodetected issues |
|
716 |
1564d 3h |
leod |
/maphacks/ |
Maphacks : move up 'author' entries in *_mhk.def |
|
694 |
2864d 5h |
leod |
/maphacks/ |
UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated. |
|
689 |
2960d 21h |
leod |
/maphacks/ |
UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0 |
|
681 |
3180d 22h |
leod |
/maphacks/ |
UserMapHacks: Orbital Oblivion Episode aka FM2X, and others |
|
676 |
3288d 0h |
leod |
/maphacks/ |
UserMapHacks: Death Drive episode and some others, FM1/2X updates |
|
659 |
3470d 21h |
leod |
/ |
Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts) |
|
652 |
3511d 5h |
leod |
/ |
Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases |
|
643 |
3617d 3h |
leod |
/ |
Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1 |
|
640 |
3667d 0h |
leod |
/ |
UserMapHacks: big update |
|
636 |
3716d 2h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|
630 |
3780d 1h |
leod |
/ |
Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h |
|
591 |
3885d 21h |
leod |
/maphacks/ |
UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews |
|
590 |
3890d 19h |
leod |
/maphacks/ |
UserMapHacks: Doomgate, 649, Shrunken; MHK reviews |
|
565 |
3930d 1h |
leod |
/ |
Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews |
|