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Rev Age Author Path Log message Diff
727 1623d 2h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1623d 5h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1670d 2h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1670d 4h leod /maphacks/ Maphacks: last touches before ...  
719 1680d 6h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1682d 2h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1688d 9h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
694 2988d 11h leod /maphacks/ UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated.
 
689 3085d 3h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
681 3305d 4h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
676 3412d 6h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3595d 3h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3635d 11h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3741d 9h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3791d 6h leod / UserMapHacks: big update  
636 3840d 8h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3904d 6h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 4010d 3h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 4015d 1h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 4054d 7h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 

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