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727 1473d 10h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1473d 13h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1520d 9h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1520d 12h leod /maphacks/ Maphacks: last touches before ...  
719 1530d 13h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1532d 9h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1538d 16h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
694 2838d 18h leod /maphacks/ UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated.
 
689 2935d 10h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
681 3155d 11h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
676 3262d 13h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3445d 10h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3485d 18h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3591d 16h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3641d 13h leod / UserMapHacks: big update  
636 3690d 15h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3754d 14h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 3860d 10h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 3865d 8h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 3904d 14h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 

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