Subversion Repositories duke3d_hrp

Rev

Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
727 1471d 17h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1471d 20h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1518d 16h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1518d 19h leod /maphacks/ Maphacks: last touches before ...  
719 1528d 20h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1530d 16h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1536d 23h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
694 2837d 1h leod /maphacks/ UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated.
 
689 2933d 17h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
681 3153d 18h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
676 3260d 20h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3443d 17h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3484d 1h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3589d 23h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3639d 20h leod / UserMapHacks: big update  
636 3688d 22h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3752d 21h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 3858d 17h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 3863d 16h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 3902d 21h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 

Show All