Subversion Repositories duke3d_hrp

Rev

Show changed files | Directory listing | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
727 1493d 6h leod / UNIX newlines for *.def, *.mhk, *.txt  
726 1493d 9h leod /maphacks/ Maphacks : tile comment consistency fix #3  
722 1540d 5h leod /maphacks/ ...Finally: rearranging maphack tokens for great justice!  
721 1540d 7h leod /maphacks/ Maphacks: last touches before ...  
719 1550d 9h leod /maphacks/ Maphacks : move up 'Author' entries in *.mhk  
717 1552d 5h leod /maphacks/ Maphacks : Fix some more autodetected issues  
716 1558d 12h leod /maphacks/ Maphacks : move up 'author' entries in *_mhk.def  
694 2858d 14h leod /maphacks/ UserMapHacks: Moscitos Inn, Justy Bank, QL Store;
FM3X package (2016-05-25) support updated.
 
689 2955d 6h leod /maphacks/ UserMapHacks: MapHacks.txt added; def/mhk updates to support NightFright's Addon Pack v2.0  
681 3175d 7h leod /maphacks/ UserMapHacks: Orbital Oblivion Episode aka FM2X, and others  
676 3282d 9h leod /maphacks/ UserMapHacks: Death Drive episode and some others, FM1/2X updates  
659 3465d 6h leod / Happy New Year to all HRP contributors and repo lurkers!
UserMapHacks: Support Nightfright's Addon Pack
(for already available maphack counterparts)
 
652 3505d 14h leod / Maphacks: E4L1,2,8 reviewed;
UserMapHacks: mostly updated Megaton re-releases
 
643 3611d 12h leod / Shotgun pickups #0028 (Polymer&Polymost) scaled down by a few percent;
UserMapHacks: Episodes ADG, Crucial Conflict, DaikariN, Lost Highway, WGSpace;
UserMapHacks: MHK header update part 1
 
640 3661d 9h leod / UserMapHacks: big update  
636 3710d 11h leod / #0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files

Known Problems:

The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:

- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.

There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished.
 
630 3774d 10h leod / Polymost HRP: revert r362 to re-enable crosshair colouring;
moved/renamed a couple of textures;
UserMapHacks: Alpha Core, Moonbase, Nitroglycerin, and others;
renamed scraps in MHKs to match names.h
 
591 3880d 6h leod /maphacks/ UserMapHacks: Duke 3:16, Lost City, SnowBase, and more; MHK reviews  
590 3885d 4h leod /maphacks/ UserMapHacks: Doomgate, 649, Shrunken; MHK reviews  
565 3924d 10h leod / Polymost HRP: use 4900-4902, keep old mightyboot models;
PNGOUT optimizations;
UserMapHacks: Clearwater aka cranium, MHK reviews
 

Show All