Rev |
Age |
Author |
Path |
Log message |
Diff |
727 |
1461d 20h |
leod |
/ |
UNIX newlines for *.def, *.mhk, *.txt |
|
726 |
1461d 23h |
leod |
/maphacks/ |
Maphacks : tile comment consistency fix #3 |
|
724 |
1463d 0h |
leod |
/maphacks/ |
Maphacks : Fix some more autodetected issues; start fixing tile comment consistency |
|
722 |
1508d 19h |
leod |
/maphacks/ |
...Finally: rearranging maphack tokens for great justice! |
|
719 |
1518d 23h |
leod |
/maphacks/ |
Maphacks : move up 'Author' entries in *.mhk |
|
717 |
1520d 19h |
leod |
/maphacks/ |
Maphacks : Fix some more autodetected issues |
|
716 |
1527d 2h |
leod |
/maphacks/ |
Maphacks : move up 'author' entries in *_mhk.def |
|
702 |
1881d 3h |
leod |
/maphacks/ |
UserMapHacks: getting rid of that not-so-clever "Jack Daniels" comment on bottle13 |
|
695 |
2793d 4h |
leod |
/ |
Spec updates by Tea Mpnster for 2524_pistol, 2530_clip, 2532_cliphand;
UserMapHacks: def/mhk updates to support NightFright's Addon Pack v3.1 |
|
648 |
3505d 22h |
leod |
/ |
UserMapHacks: Brave New World, MSSP v3.0, The Chronic, and more |
|
644 |
3577d 20h |
leod |
/ |
UserMapHacks: The Escape aka FUZZBOX, LORCH3 (preliminary version), Duke Craft :-;
UserMapHacks: MHK header update part 2 |
|
636 |
3679d 1h |
leod |
/ |
#0768/#0779 (Sushiplate 1/4) scaled down by 25%;
new UserMapHacks;
Megaton HRP DEF files
Known Problems:
The Megaton executable (1.3.2 stable) is based on a rather old JFDuke version
and therefore doesn't support all Polymost HRP features correctly:
- "animtilerange", "setuptilerange" and "tilefromtexture" are unsupported
- frozen models don't work correctly and have been disabled
- skyboxes don't work correctly and have been disabled
- pickup models and first person weapon models may (partiallly) disappear at
certain viewing angles or sector boundaries.
There is nothing that can be done about these issues other than updating the
Megaton executable's Polymost renderer code.
However, I'd rather hope for Megaton's Polymost renderer improvements than
EDuke32's netcode getting finished. |
|