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Rev Age Author Path Log message Diff
128 5111d 0h devastator / lights for e1l4  
127 5117d 1h devastator / some fixes for e1l3  
126 5117d 6h nightfright / Added: glowmaps for #387-389, 389_24; Removed: 551_1 (does not work)  
125 5117d 22h nightfright / Added: #276 (pal23), 401 (pal1/2), 551 (pal1), 707/708 (pal1), 4419; Modified: E4L7.mhk  
124 5118d 23h nightfright /highres/ Added: #225 (pal21), 297 (pal21), 590; Modified: #360, 707 (pal0/2/7/8), 708 (pal0/2/7/8)  
123 5119d 2h loomsday /highres/sprites/ normal + spec for #937 (Book Store Sign)  
122 5119d 20h nightfright / Missing contents since 04-2010 (Part 2)  
121 5119d 20h nightfright /highres/ Missing contents since 04-2010 (Part 1)  
120 5119d 22h loomsday /highres/ Tiles #0181 and #0783 by Ozz  
119 5124d 1h devastator / added lights for e1l3  
118 5124d 1h loomsday /highres/ Screen tiles by Ooz: 293,363 (needs specmap and normal), 4130, 4131, 4132, 4133
Misc tiles by Ooz: #414 (checker floor tile), #749 (wooden floor), #884 (wooden crate), #1215, 1217 (Cola wending machine)
Screen tile by Spiker: #297 (heightmap conflicts with normal map)
 
117 5130d 4h devastator / updated lights for e1l2  
116 5144d 22h devastator / single light fix for E1L2  
115 5145d 9h devastator / lights for e1l2  
114 5151d 3h loomsday /highres/ Tile #0449 is now polymerized  
113 5152d 3h loomsday /highres/  
112 5155d 23h loomsday /highres/sprites/ new skins for switch #136
shit, screw the animated models, skins switch much faster than model frames, some kind of interpolation between static frames. arrr...
 
111 5159d 22h devastator /highres/ definition for 454  
110 5159d 22h devastator /highres/textures/ texture files for 454  
109 5159d 23h loomsday /highres/ Tile #448 is now polymer-ready, also created a non-polymer diffuse "0448.png" but how the hell does it work?  

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