Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4530d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4559d 14h |
spiker |
/highres/ |
|
|
286 |
4565d 2h |
spiker |
/highres/ |
4154 |
|
285 |
4591d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4647d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4648d 2h |
spiker |
/highres/ |
|
|
282 |
4648d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4651d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4658d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
279 |
4663d 14h |
nightfright |
/ |
Updated: E1M1.mhk |
|
278 |
4706d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4714d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4714d 17h |
spiker |
/highres/ |
|
|
275 |
4722d 16h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4723d 15h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4723d 16h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4723d 20h |
spiker |
/highres/textures/ |
|
|
271 |
4723d 20h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4724d 16h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4726d 18h |
loomsday |
/highres/ |
polymerTile #318 |
|