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Subversion Repositories
duke3d_hrp
(root)
/
/
highres/
@ 216
– Rev 0
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216
4909d 0h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4909d 19h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4909d 23h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
213
4910d 0h
devastator
/highres/textures/
updates for normal maps
212
4912d 23h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
211
4913d 1h
devastator
/highres/textures/
heightmap update to fit others from set.
210
4914d 13h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
209
4914d 13h
devastator
/highres/textures/
renaming 1140
208
4914d 13h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
207
4914d 16h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
206
4914d 22h
devastator
/highres/
A complete 1140, and complete 246 249 250
205
4916d 1h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4917d 17h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
203
4919d 23h
devastator
/highres/
Texture 0246 polymer
202
4920d 6h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4924d 22h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
199
4926d 23h
h266
/highres/screen/fonts/redfont13/
Fix redfont13 by adding #2929, dash.
198
4927d 7h
loomsday
/highres/screen/
redfont13 update by SwissCm
197
4931d 0h
loomsday
/highres/
Tile #4117 plymerized
196
4931d 16h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
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