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Subversion Repositories
duke3d_hrp
(root)
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/
highres/
@ 220
– Rev 0
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220
4903d 15h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
219
4903d 23h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
218
4907d 9h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
217
4907d 16h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
216
4907d 17h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4908d 11h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4908d 15h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
213
4908d 16h
devastator
/highres/textures/
updates for normal maps
212
4911d 15h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
211
4911d 17h
devastator
/highres/textures/
heightmap update to fit others from set.
210
4913d 5h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
209
4913d 5h
devastator
/highres/textures/
renaming 1140
208
4913d 6h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
207
4913d 8h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
206
4913d 14h
devastator
/highres/
A complete 1140, and complete 246 249 250
205
4914d 17h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4916d 9h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
203
4918d 16h
devastator
/highres/
Texture 0246 polymer
202
4918d 22h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4923d 15h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
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