Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4610d 19h |
spiker |
/highres/sprites/ |
|
|
296 |
4611d 15h |
spiker |
/highres/sprites/ |
|
|
295 |
4617d 22h |
spiker |
/highres/ |
281 |
|
294 |
4618d 14h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4619d 2h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4620d 21h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4630d 15h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4631d 12h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4631d 14h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4636d 2h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4665d 14h |
spiker |
/highres/ |
|
|
286 |
4671d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4697d 13h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4753d 13h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4754d 2h |
spiker |
/highres/ |
|
|
282 |
4754d 7h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4757d 2h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4764d 2h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4812d 13h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4820d 16h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|