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Rev Age Author Path Log message Diff
292 4559d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
291 4569d 7h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4570d 5h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4570d 6h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4574d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4604d 7h spiker /highres/  
286 4609d 18h spiker /highres/ 4154  
285 4636d 6h nightfright / Reverted to previous versions: 341-343  
284 4692d 5h loomsday /highres/sprites/props/ doublesided now  
283 4692d 18h spiker /highres/  
282 4693d 0h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4695d 18h nightfright / Modified: #341, 343  
280 4702d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4751d 6h loomsday /highres/ #369 polymerized + #797 recreated  
277 4759d 9h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4759d 10h spiker /highres/  
275 4767d 8h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4768d 7h loomsday /highres/ polyTile #367  
273 4768d 9h spiker /highres/ 885 polymerized  
272 4768d 13h spiker /highres/textures/  

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