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Rev Age Author Path Log message Diff
291 4536d 1h nightfright / Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes)  
290 4536d 23h nightfright / Modified: frozen textures for #603 (Supertanker model)  
289 4537d 0h nightfright / Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe)  
288 4541d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4571d 1h spiker /highres/  
286 4576d 12h spiker /highres/ 4154  
285 4602d 23h nightfright / Reverted to previous versions: 341-343  
284 4658d 23h loomsday /highres/sprites/props/ doublesided now  
283 4659d 12h spiker /highres/  
282 4659d 17h plagman /highres/projections/ Y-invert projections as the engine changed to render them upside down.  
281 4662d 12h nightfright / Modified: #341, 343  
280 4669d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4717d 23h loomsday /highres/ #369 polymerized + #797 recreated  
277 4726d 2h spiker /highres/sprites/ Decal and muzzle tweaks  
276 4726d 3h spiker /highres/  
275 4734d 2h nightfright / Modified: #3281 (new loading screen by Lightsource)  
274 4735d 1h loomsday /highres/ polyTile #367  
273 4735d 2h spiker /highres/ 885 polymerized  
272 4735d 6h spiker /highres/textures/  
271 4735d 6h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  

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