Rev |
Age |
Author |
Path |
Log message |
Diff |
296 |
4512d 14h |
spiker |
/highres/sprites/ |
|
|
295 |
4518d 21h |
spiker |
/highres/ |
281 |
|
294 |
4519d 13h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4520d 1h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4521d 20h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4531d 14h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4532d 11h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4532d 13h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4537d 1h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4566d 13h |
spiker |
/highres/ |
|
|
286 |
4572d 1h |
spiker |
/highres/ |
4154 |
|
285 |
4598d 12h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4654d 12h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4655d 1h |
spiker |
/highres/ |
|
|
282 |
4655d 6h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4658d 1h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4665d 1h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4713d 12h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4721d 15h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4721d 16h |
spiker |
/highres/ |
|
|