Rev |
Age |
Author |
Path |
Log message |
Diff |
297 |
4516d 22h |
spiker |
/highres/sprites/ |
|
|
296 |
4517d 17h |
spiker |
/highres/sprites/ |
|
|
295 |
4524d 0h |
spiker |
/highres/ |
281 |
|
294 |
4524d 16h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4525d 4h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4526d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4536d 17h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4537d 15h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4537d 16h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4542d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 17h |
spiker |
/highres/ |
|
|
286 |
4577d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4603d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4659d 15h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4660d 4h |
spiker |
/highres/ |
|
|
282 |
4660d 9h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4663d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4670d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4718d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4726d 18h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|