Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4514d 20h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
297 |
4525d 16h |
spiker |
/highres/sprites/ |
|
|
296 |
4526d 11h |
spiker |
/highres/sprites/ |
|
|
295 |
4532d 18h |
spiker |
/highres/ |
281 |
|
294 |
4533d 10h |
spiker |
/highres/ |
Added 4266 |
|
293 |
4533d 22h |
nightfright |
/ |
Modified: FOV fix for #2613 (HUD shotgun) by Spiker |
|
292 |
4535d 17h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
291 |
4545d 11h |
nightfright |
/ |
Modified: E4L2.mhk, E4L4.mhk (new Polymer lights by Micky C), #3293_wide (typo fixes) |
|
290 |
4546d 9h |
nightfright |
/ |
Modified: frozen textures for #603 (Supertanker model) |
|
289 |
4546d 10h |
nightfright |
/ |
Modified: #603 (new slime babe by Supertanker); E3L1.mhk, E3L3.mhk, E3L6.mhk (adjustments for slime babe) |
|
288 |
4550d 22h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4580d 10h |
spiker |
/highres/ |
|
|
286 |
4585d 22h |
spiker |
/highres/ |
4154 |
|
285 |
4612d 9h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4668d 9h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4668d 22h |
spiker |
/highres/ |
|
|
282 |
4669d 3h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4671d 22h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4678d 22h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4727d 9h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|