Rev |
Age |
Author |
Path |
Log message |
Diff |
288 |
4629d 18h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4659d 6h |
spiker |
/highres/ |
|
|
286 |
4664d 18h |
spiker |
/highres/ |
4154 |
|
285 |
4691d 5h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
284 |
4747d 5h |
loomsday |
/highres/sprites/props/ |
doublesided now |
|
283 |
4747d 18h |
spiker |
/highres/ |
|
|
282 |
4747d 23h |
plagman |
/highres/projections/ |
Y-invert projections as the engine changed to render them upside down. |
|
281 |
4750d 18h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4757d 18h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4806d 5h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
277 |
4814d 8h |
spiker |
/highres/sprites/ |
Decal and muzzle tweaks |
|
276 |
4814d 9h |
spiker |
/highres/ |
|
|
275 |
4822d 8h |
nightfright |
/ |
Modified: #3281 (new loading screen by Lightsource) |
|
274 |
4823d 7h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4823d 8h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4823d 12h |
spiker |
/highres/textures/ |
|
|
271 |
4823d 12h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4824d 8h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4826d 10h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4827d 8h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|