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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
sprites/
@ 225
– Rev 0
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225
4856d 6h
loomsday
/highres/sprites/
fixed globe #0542 transparency bug by detaching subobjects in the mesh and sorting them;
dukehand specularmap update
223
4857d 3h
nightfright
/
Updated: #49 (shotgun ammo pickup & HUD sprite by empyrock)
222
4858d 4h
nightfright
/
Fixing messed up #220 commit, part 2
221
4858d 4h
nightfright
/highres/sprites/
Fixing messed up #220 revision
220
4858d 5h
nightfright
/
Added: Glowmap for #2536 (chaingun); Updated: #2536 (chaingun model); Fixed: #2563 (tripbomb hand missing)
218
4861d 23h
plagman
/highres/sprites/
New chaingun by Millenia, tweaked by empyrock. Needs a new hand and muzzleflash,
but is still better than the other one.
217
4862d 6h
loomsday
/highres/sprites/firstperson/
#obsolete resources cleanup
216
4862d 7h
loomsday
/highres/sprites/
Muzzleflash added to RPG
215
4863d 2h
loomsday
/highres/sprites/
RPG tuning (still no muzzleflash)
Duke Fist, Knuckles tests
Hand skin tuning
214
4863d 5h
loomsday
/highres/sprites/firstperson/
very draft colormatch to make hipals work on yellow and red
207
4867d 22h
plagman
/highres/sprites/
Fix definitions for tripbomb/key hand.
205
4869d 7h
loomsday
/highres/sprites/
! DO NOT TOUCH - FOR TESTS ONLY !
204
4871d 0h
loomsday
/highres/sprites/
Polymer-ready HUD RPG, first iteration
196
4884d 23h
plagman
/highres/sprites/
Revert 2613 (HUD shotgun) to before rev 143.
189
4904d 3h
nightfright
/
Updated: #1210 (model fix), E2L2.mhk
177
4925d 20h
plagman
/highres/sprites/
Tweaked liztroop DEFs by DT.
168
4974d 3h
loomsday
/highres/
test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51
162
5026d 13h
nightfright
/
Added: #699 (d/n/s)
159
5051d 8h
loomsday
/highres/
0913 Fence update (improved wire net)
158
5054d 15h
loomsday
/highres/sprites/
commented out normalmap for HUD Devastator until better days, it appears to look horrible in many cases in intensively lit areas
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