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Rev Age Author Path Log message Diff
186 4941d 12h devastator /highres/textures/ 717 polymer version  
183 4952d 1h loomsday /highres/ #4300 has been polymerized, can be seen at the beginning of E4L1  
182 4953d 1h loomsday /highres/  
180 4958d 2h loomsday /highres/textures/ revised  
179 4958d 3h loomsday /highres/ #372 revised, #368 polymerized  
178 4959d 3h loomsday /highres/ #462-#464 tileset polymerized  
176 4977d 2h loomsday /highres/ Tile #392 have been polymerized, pal 17 commented (needs some investigation)  
175 4977d 7h loomsday /highres/  
174 4996d 3h nightfright / Fixed: #345_s (tga -> png)  
171 5007d 13h devastator /highres/textures/ 3d texture 0345  
169 5007d 13h devastator /highres/textures/ 0347 textures only  
168 5008d 2h loomsday /highres/ test specmap for recon car, blended asphalt for Area 51, rotated fence to be properly displayed in Area 51  
167 5008d 5h loomsday /highres/ looks like Areal 51 is the most polymerized map ever  
166 5009d 1h loomsday /highres/ #460 polymerized by Devastator  
165 5009d 3h loomsday /highres/ this tileset can be seen in many places in E4L11 Area 51  
164 5009d 22h loomsday /highres/ Just saw a screeny of e3l6 on them forums and noticed lack of good ol' polymer textuers there  
162 5060d 12h nightfright / Added: #699 (d/n/s)  
161 5065d 7h loomsday /highres/ fixed missing heightmap for #449  
160 5079d 5h nightfright / Modified: #742_d/n/s  
159 5085d 7h loomsday /highres/ 0913 Fence update (improved wire net)  

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