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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures/
@ 229
– Rev 0
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229
4903d 5h
nightfright
/
Re-added (after rename): 249_d, 250_d/s, 746_n/s
/highres/textures/0249_d.png
/highres/textures/0250_d.png
/highres/textures/0250_s.png
/highres/textures/0746_n.png
/highres/textures/0746_s.png
/highres/screen/menu/2492_version.png
/hrp_readme.txt
228
4903d 6h
nightfright
/highres/textures/
Deleted for renaming: 249_D, 250_D/S, 746_N/S
/highres/textures/0249_D.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
227
4903d 6h
nightfright
/
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)
/highres/screen/menu/2492_version.png
/highres/sprites/pickups/0049_shotgunammo.md3
/highres/sprites/pickups/0049_shotgunammo.png
/highres/sprites/switches.def
/highres/sprites/switches/0146_multiswitch.md3
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/hrp_readme.txt
226
4903d 7h
devastator
/highres/
1140 embracing set for japanese paper-walls
/highres/textures/0746_N.png
/highres/textures/0746_S.png
/highres/textures/0751_d.png
/highres/textures/0751_n.png
/highres/textures/0751_s.png
/highres/textures/0752_d.png
/highres/textures/0752_n.png
/highres/textures/0752_s.png
/highres/textures.def
219
4905d 14h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
/highres/textures/5091_d.png
/highres/textures/5091_n.png
/highres/textures/5091_s.png
/highres/textures/5092_d.png
/highres/textures/5092_n.png
/highres/textures/5092_s.png
/highres/textures/5096_d.png
/highres/textures/5097_d.png
/highres/textures.def
/highres/textures/0195_s.png
213
4910d 7h
devastator
/highres/textures/
updates for normal maps
/highres/textures/0249_n.png
/highres/textures/0250_n.png
/highres/textures/3381_n.png
212
4913d 6h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
/highres/textures/1169_s.png
/highres/textures/3381_d.png
/highres/textures/3381_n.png
/highres/textures/3381_s.png
/highres/textures.def
211
4913d 8h
devastator
/highres/textures/
heightmap update to fit others from set.
/highres/textures/0246_n.png
210
4914d 20h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
/highres/textures/0249_D.png
/highres/textures/0249_n.png
/highres/textures/0249_s.png
/highres/textures/0250_D.png
/highres/textures/0250_S.png
/highres/textures/0250_n.png
209
4914d 21h
devastator
/highres/textures/
renaming 1140
/highres/textures/1140_d.png
208
4914d 21h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
/highres/textures/5109_d.png
/highres/textures/1140.png
/highres/textures.def
206
4915d 5h
devastator
/highres/
A complete 1140, and complete 246 249 250
/highres/textures.def
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
203
4920d 7h
devastator
/highres/
Texture 0246 polymer
/highres/textures/0246_d.png
/highres/textures/0246_n.png
/highres/textures/0246_s.png
/highres/textures.def
202
4920d 13h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
201
4925d 6h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
/highres/textures.def
/highres/textures/1140.png
/highres/textures/1140_n.png
/highres/textures/1140_s.png
197
4931d 7h
loomsday
/highres/
Tile #4117 plymerized
/highres/textures/4117_d.png
/highres/textures/4117_n.png
/highres/textures/4117_s.png
/highres/textures.def
194
4933d 5h
loomsday
/highres/
/highres/textures/0755_d.png
/highres/textures/0755_n.png
/highres/textures/0755_s.png
/highres/textures/0756_d.png
/highres/textures/0756_n.png
/highres/textures/0756_s.png
/highres/textures.def
191
4940d 8h
loomsday
/highres/
#413 is now polymerized
/highres/textures/0413_d.png
/highres/textures/0413_n.png
/highres/textures/0413_s.png
/highres/textures.def
190
4949d 6h
loomsday
/highres/
#0877 is now polymer ready
/highres/textures/0877_d.png
/highres/textures/0877_n.png
/highres/textures/0877_s.png
/highres/textures.def
188
4954d 14h
devastator
/highres/
fixed heightmap and gloss level for 717
/highres/textures.def
/highres/textures/0717_n.png
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