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Rev Age Author Path Log message Diff
305 4503d 6h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4503d 7h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4503d 8h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4503d 17h leod /highres/textures/ fix case of 1151 #2  
301 4503d 17h leod /highres/textures/ fix case of 1151 #1  
300 4503d 18h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4504d 20h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4522d 19h spiker /highres/ 281  
294 4523d 11h spiker /highres/ Added 4266  
292 4525d 18h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4540d 23h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4570d 11h spiker /highres/  
286 4575d 22h spiker /highres/ 4154  
285 4602d 10h nightfright / Reverted to previous versions: 341-343  
283 4658d 23h spiker /highres/  
281 4661d 22h nightfright / Modified: #341, 343  
280 4668d 23h nightfright / Modified: #342, 343, 821, 916, 917  
278 4717d 10h loomsday /highres/ #369 polymerized + #797 recreated  
276 4725d 14h spiker /highres/  
274 4734d 12h loomsday /highres/ polyTile #367  

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