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Rev Age Author Path Log message Diff
292 4524d 13h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4539d 18h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4569d 7h spiker /highres/  
286 4574d 18h spiker /highres/ 4154  
285 4601d 6h nightfright / Reverted to previous versions: 341-343  
283 4657d 18h spiker /highres/  
281 4660d 18h nightfright / Modified: #341, 343  
280 4667d 19h nightfright / Modified: #342, 343, 821, 916, 917  
278 4716d 6h loomsday /highres/ #369 polymerized + #797 recreated  
276 4724d 10h spiker /highres/  
274 4733d 7h loomsday /highres/ polyTile #367  
273 4733d 9h spiker /highres/ 885 polymerized  
272 4733d 13h spiker /highres/textures/  
271 4733d 13h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4734d 9h spiker /highres/ Content by Lightsource  
269 4736d 10h loomsday /highres/ polymerTile #318  
268 4737d 9h loomsday /highres/ polymer-ed tile #317  
266 4748d 7h loomsday /highres/ #371 polymerized, #152 glow added  
265 4751d 21h spiker /highres/ Fixes some broken normal maps  
264 4770d 17h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  

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