Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4536d 19h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4539d 1h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4554d 6h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4583d 19h |
spiker |
/highres/ |
|
|
286 |
4589d 6h |
spiker |
/highres/ |
4154 |
|
285 |
4615d 18h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4672d 6h |
spiker |
/highres/ |
|
|
281 |
4675d 6h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4682d 7h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4730d 18h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4738d 22h |
spiker |
/highres/ |
|
|
274 |
4747d 19h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4747d 21h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4748d 1h |
spiker |
/highres/textures/ |
|
|
271 |
4748d 1h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4748d 21h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4750d 22h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4751d 21h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4762d 19h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4766d 9h |
spiker |
/highres/ |
Fixes some broken normal maps |
|