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Rev Age Author Path Log message Diff
294 4536d 19h spiker /highres/ Added 4266  
292 4539d 1h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4554d 6h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4583d 19h spiker /highres/  
286 4589d 6h spiker /highres/ 4154  
285 4615d 18h nightfright / Reverted to previous versions: 341-343  
283 4672d 6h spiker /highres/  
281 4675d 6h nightfright / Modified: #341, 343  
280 4682d 7h nightfright / Modified: #342, 343, 821, 916, 917  
278 4730d 18h loomsday /highres/ #369 polymerized + #797 recreated  
276 4738d 22h spiker /highres/  
274 4747d 19h loomsday /highres/ polyTile #367  
273 4747d 21h spiker /highres/ 885 polymerized  
272 4748d 1h spiker /highres/textures/  
271 4748d 1h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4748d 21h spiker /highres/ Content by Lightsource  
269 4750d 22h loomsday /highres/ polymerTile #318  
268 4751d 21h loomsday /highres/ polymer-ed tile #317  
266 4762d 19h loomsday /highres/ #371 polymerized, #152 glow added  
265 4766d 9h spiker /highres/ Fixes some broken normal maps  

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