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Rev Age Author Path Log message Diff
306 4514d 8h leod /highres/ JPG->PNG conversions reverted  
305 4514d 20h leod /highres/ JPG Polymost textures brought back as PNG into the repository
(Polymer diffuse maps renamed/converted to *_d.png)
 
304 4514d 21h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4514d 22h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4515d 7h leod /highres/textures/ fix case of 1151 #2  
301 4515d 7h leod /highres/textures/ fix case of 1151 #1  
300 4515d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4516d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4534d 9h spiker /highres/ 281  
294 4535d 1h spiker /highres/ Added 4266  
292 4537d 8h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4552d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4582d 1h spiker /highres/  
286 4587d 12h spiker /highres/ 4154  
285 4614d 0h nightfright / Reverted to previous versions: 341-343  
283 4670d 12h spiker /highres/  
281 4673d 12h nightfright / Modified: #341, 343  
280 4680d 13h nightfright / Modified: #342, 343, 821, 916, 917  
278 4729d 0h loomsday /highres/ #369 polymerized + #797 recreated  
276 4737d 4h spiker /highres/  

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