Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4505d 9h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4523d 7h |
spiker |
/highres/ |
281 |
|
294 |
4523d 23h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4526d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4541d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4571d 0h |
spiker |
/highres/ |
|
|
286 |
4576d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4659d 11h |
spiker |
/highres/ |
|
|
281 |
4662d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4726d 2h |
spiker |
/highres/ |
|
|
274 |
4735d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4735d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4735d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4735d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4736d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4738d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4739d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|