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Rev Age Author Path Log message Diff
294 4566d 5h spiker /highres/ Added 4266  
292 4568d 12h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4583d 17h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4613d 5h spiker /highres/  
286 4618d 16h spiker /highres/ 4154  
285 4645d 4h nightfright / Reverted to previous versions: 341-343  
283 4701d 17h spiker /highres/  
281 4704d 17h nightfright / Modified: #341, 343  
280 4711d 17h nightfright / Modified: #342, 343, 821, 916, 917  
278 4760d 4h loomsday /highres/ #369 polymerized + #797 recreated  
276 4768d 8h spiker /highres/  
274 4777d 6h loomsday /highres/ polyTile #367  
273 4777d 7h spiker /highres/ 885 polymerized  
272 4777d 11h spiker /highres/textures/  
271 4777d 11h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4778d 7h spiker /highres/ Content by Lightsource  
269 4780d 9h loomsday /highres/ polymerTile #318  
268 4781d 7h loomsday /highres/ polymer-ed tile #317  
266 4792d 6h loomsday /highres/ #371 polymerized, #152 glow added  
265 4795d 20h spiker /highres/ Fixes some broken normal maps  

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