Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4566d 5h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4568d 12h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4583d 17h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4613d 5h |
spiker |
/highres/ |
|
|
286 |
4618d 16h |
spiker |
/highres/ |
4154 |
|
285 |
4645d 4h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4701d 17h |
spiker |
/highres/ |
|
|
281 |
4704d 17h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4711d 17h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4760d 4h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4768d 8h |
spiker |
/highres/ |
|
|
274 |
4777d 6h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4777d 7h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4777d 11h |
spiker |
/highres/textures/ |
|
|
271 |
4777d 11h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4778d 7h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4780d 9h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4781d 7h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4792d 6h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4795d 20h |
spiker |
/highres/ |
Fixes some broken normal maps |
|