Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4505d 2h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4523d 1h |
spiker |
/highres/ |
281 |
|
294 |
4523d 17h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4526d 0h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4541d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4570d 17h |
spiker |
/highres/ |
|
|
286 |
4576d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4602d 16h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4659d 4h |
spiker |
/highres/ |
|
|
281 |
4662d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4669d 5h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4717d 16h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4725d 20h |
spiker |
/highres/ |
|
|
274 |
4734d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4734d 19h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4734d 23h |
spiker |
/highres/textures/ |
|
|
271 |
4734d 23h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4735d 19h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4737d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4738d 19h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|