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Rev Age Author Path Log message Diff
301 4503d 22h leod /highres/textures/ fix case of 1151 #1  
300 4503d 22h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4505d 1h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4522d 23h spiker /highres/ 281  
294 4523d 15h spiker /highres/ Added 4266  
292 4525d 22h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4541d 3h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4570d 16h spiker /highres/  
286 4576d 3h spiker /highres/ 4154  
285 4602d 14h nightfright / Reverted to previous versions: 341-343  
283 4659d 3h spiker /highres/  
281 4662d 3h nightfright / Modified: #341, 343  
280 4669d 4h nightfright / Modified: #342, 343, 821, 916, 917  
278 4717d 15h loomsday /highres/ #369 polymerized + #797 recreated  
276 4725d 18h spiker /highres/  
274 4734d 16h loomsday /highres/ polyTile #367  
273 4734d 17h spiker /highres/ 885 polymerized  
272 4734d 22h spiker /highres/textures/  
271 4734d 22h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4735d 18h spiker /highres/ Content by Lightsource  

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