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Rev Age Author Path Log message Diff
304 4500d 10h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4500d 11h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4500d 20h leod /highres/textures/ fix case of 1151 #2  
301 4500d 20h leod /highres/textures/ fix case of 1151 #1  
300 4500d 20h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4501d 23h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4519d 21h spiker /highres/ 281  
294 4520d 13h spiker /highres/ Added 4266  
292 4522d 20h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4538d 1h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4567d 14h spiker /highres/  
286 4573d 1h spiker /highres/ 4154  
285 4599d 12h nightfright / Reverted to previous versions: 341-343  
283 4656d 1h spiker /highres/  
281 4659d 1h nightfright / Modified: #341, 343  
280 4666d 2h nightfright / Modified: #342, 343, 821, 916, 917  
278 4714d 13h loomsday /highres/ #369 polymerized + #797 recreated  
276 4722d 16h spiker /highres/  
274 4731d 14h loomsday /highres/ polyTile #367  
273 4731d 15h spiker /highres/ 885 polymerized  

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