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Rev Age Author Path Log message Diff
300 4543d 3h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4544d 5h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4562d 4h spiker /highres/ 281  
294 4562d 20h spiker /highres/ Added 4266  
292 4565d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4580d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4609d 20h spiker /highres/  
286 4615d 7h spiker /highres/ 4154  
285 4641d 19h nightfright / Reverted to previous versions: 341-343  
283 4698d 8h spiker /highres/  
281 4701d 7h nightfright / Modified: #341, 343  
280 4708d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4756d 19h loomsday /highres/ #369 polymerized + #797 recreated  
276 4764d 23h spiker /highres/  
274 4773d 20h loomsday /highres/ polyTile #367  
273 4773d 22h spiker /highres/ 885 polymerized  
272 4774d 2h spiker /highres/textures/  
271 4774d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4774d 22h spiker /highres/ Content by Lightsource  
269 4776d 23h loomsday /highres/ polymerTile #318  

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