Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4572d 3h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4574d 10h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4589d 15h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4619d 3h |
spiker |
/highres/ |
|
|
286 |
4624d 15h |
spiker |
/highres/ |
4154 |
|
285 |
4651d 2h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4707d 15h |
spiker |
/highres/ |
|
|
281 |
4710d 15h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4717d 15h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4766d 2h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4774d 6h |
spiker |
/highres/ |
|
|
274 |
4783d 4h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4783d 5h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4783d 9h |
spiker |
/highres/textures/ |
|
|
271 |
4783d 9h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4784d 5h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4786d 7h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4787d 5h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4798d 4h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4801d 18h |
spiker |
/highres/ |
Fixes some broken normal maps |
|