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Rev Age Author Path Log message Diff
294 4572d 3h spiker /highres/ Added 4266  
292 4574d 10h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4589d 15h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4619d 3h spiker /highres/  
286 4624d 15h spiker /highres/ 4154  
285 4651d 2h nightfright / Reverted to previous versions: 341-343  
283 4707d 15h spiker /highres/  
281 4710d 15h nightfright / Modified: #341, 343  
280 4717d 15h nightfright / Modified: #342, 343, 821, 916, 917  
278 4766d 2h loomsday /highres/ #369 polymerized + #797 recreated  
276 4774d 6h spiker /highres/  
274 4783d 4h loomsday /highres/ polyTile #367  
273 4783d 5h spiker /highres/ 885 polymerized  
272 4783d 9h spiker /highres/textures/  
271 4783d 9h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4784d 5h spiker /highres/ Content by Lightsource  
269 4786d 7h loomsday /highres/ polymerTile #318  
268 4787d 5h loomsday /highres/ polymer-ed tile #317  
266 4798d 4h loomsday /highres/ #371 polymerized, #152 glow added  
265 4801d 18h spiker /highres/ Fixes some broken normal maps  

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