Rev |
Age |
Author |
Path |
Log message |
Diff |
298 |
4507d 19h |
devastator |
/highres/ |
added 1139 1151 Dif Nrm Spec |
|
295 |
4525d 17h |
spiker |
/highres/ |
281 |
|
294 |
4526d 9h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4528d 16h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4543d 21h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4573d 9h |
spiker |
/highres/ |
|
|
286 |
4578d 21h |
spiker |
/highres/ |
4154 |
|
285 |
4605d 8h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4661d 21h |
spiker |
/highres/ |
|
|
281 |
4664d 21h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4671d 21h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4720d 8h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4728d 12h |
spiker |
/highres/ |
|
|
274 |
4737d 10h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4737d 11h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4737d 15h |
spiker |
/highres/textures/ |
|
|
271 |
4737d 15h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4738d 11h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4740d 13h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4741d 11h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|