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Rev Age Author Path Log message Diff
301 4595d 5h leod /highres/textures/ fix case of 1151 #1  
300 4595d 6h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4596d 8h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4614d 7h spiker /highres/ 281  
294 4614d 23h spiker /highres/ Added 4266  
292 4617d 6h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4632d 11h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4661d 23h spiker /highres/  
286 4667d 11h spiker /highres/ 4154  
285 4693d 22h nightfright / Reverted to previous versions: 341-343  
283 4750d 11h spiker /highres/  
281 4753d 11h nightfright / Modified: #341, 343  
280 4760d 11h nightfright / Modified: #342, 343, 821, 916, 917  
278 4808d 22h loomsday /highres/ #369 polymerized + #797 recreated  
276 4817d 2h spiker /highres/  
274 4826d 0h loomsday /highres/ polyTile #367  
273 4826d 1h spiker /highres/ 885 polymerized  
272 4826d 5h spiker /highres/textures/  
271 4826d 5h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4827d 1h spiker /highres/ Content by Lightsource  

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