Català-Valencià – Catalan
中文 – Chinese (Simplified)
中文 – Chinese (Traditional)
Česky – Czech
Dansk – Danish
Nederlands – Dutch
English – English
Suomi – Finnish
Français – French
Deutsch – German
עברית – Hebrew
हिंदी – Hindi
Magyar – Hungarian
Bahasa Indonesia – Indonesian
Italiano – Italian
日本語 – Japanese
한국어 – Korean
Македонски – Macedonian
मराठी – Marathi
Norsk – Norwegian
Polski – Polish
Português – Portuguese
Português – Portuguese (Brazil)
Русский – Russian
Slovenčina – Slovak
Slovenščina – Slovenian
Español – Spanish
Svenska – Swedish
Türkçe – Turkish
Українська – Ukrainian
Oëzbekcha – Uzbek
Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures
@ 255
– Rev 0
Rev
Show changed files
|
Details
|
Compare with Previous
|
Blame
|
RSS feed
Filtering Options
From rev
To rev
Max revs
Search history for
Show All
Rev
Age
Author
Path
Log message
Diff
237
4887d 18h
devastator
/highres/
349 and 454 diffuse update
234
4893d 17h
devastator
/highres/
333-334 Tentacles embracing
233
4893d 21h
devastator
/highres/
Remade 344 for future tentacle embracing.
229
4897d 11h
nightfright
/
Re-added (after rename): 249_d, 250_d/s, 746_n/s
228
4897d 11h
nightfright
/highres/textures/
Deleted for renaming: 249_D, 250_D/S, 746_N/S
227
4897d 11h
nightfright
/
Updated: #49 (shotgun ammo pickup), Fixed: #146 (multiswitch)
226
4897d 12h
devastator
/highres/
1140 embracing set for japanese paper-walls
219
4899d 20h
devastator
/highres/
Embracing tentacles textures and gloss map for 0195
213
4904d 13h
devastator
/highres/textures/
updates for normal maps
212
4907d 12h
devastator
/highres/
3381 + specular map for 1169 + some fixes with parallax scale in tentacles
211
4907d 14h
devastator
/highres/textures/
heightmap update to fit others from set.
210
4909d 2h
devastator
/highres/textures/
249 and 250 polymer, wtf? have uploaded them yesterday
209
4909d 2h
devastator
/highres/textures/
renaming 1140
208
4909d 2h
devastator
/highres/
def and tex 5109 (brown alien tentacles)
206
4909d 11h
devastator
/highres/
A complete 1140, and complete 246 249 250
203
4914d 13h
devastator
/highres/
Texture 0246 polymer
202
4914d 19h
devastator
/highres/
1140 second iteration.(downsized to 256x now, fixed normal map as well as tiling seam)
TODO: completely get rid of horisontal visual seam.
201
4919d 11h
devastator
/highres/
1140 better version, also will go as base for overlapping in some other textures
197
4925d 13h
loomsday
/highres/
Tile #4117 plymerized
194
4927d 11h
loomsday
/highres/
←Prev
1
2
Next→
Show All