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Rev Age Author Path Log message Diff
294 4559d 8h spiker /highres/ Added 4266  
292 4561d 15h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4576d 19h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4606d 8h spiker /highres/  
286 4611d 19h spiker /highres/ 4154  
285 4638d 7h nightfright / Reverted to previous versions: 341-343  
283 4694d 19h spiker /highres/  
281 4697d 19h nightfright / Modified: #341, 343  
280 4704d 20h nightfright / Modified: #342, 343, 821, 916, 917  
278 4753d 7h loomsday /highres/ #369 polymerized + #797 recreated  
276 4761d 11h spiker /highres/  
274 4770d 8h loomsday /highres/ polyTile #367  
273 4770d 10h spiker /highres/ 885 polymerized  
272 4770d 14h spiker /highres/textures/  
271 4770d 14h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4771d 10h spiker /highres/ Content by Lightsource  
269 4773d 11h loomsday /highres/ polymerTile #318  
268 4774d 10h loomsday /highres/ polymer-ed tile #317  
266 4785d 9h loomsday /highres/ #371 polymerized, #152 glow added  
265 4788d 23h spiker /highres/ Fixes some broken normal maps  

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