Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4559d 8h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4561d 15h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4576d 19h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4606d 8h |
spiker |
/highres/ |
|
|
286 |
4611d 19h |
spiker |
/highres/ |
4154 |
|
285 |
4638d 7h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4694d 19h |
spiker |
/highres/ |
|
|
281 |
4697d 19h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4704d 20h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4753d 7h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4761d 11h |
spiker |
/highres/ |
|
|
274 |
4770d 8h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4770d 10h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4770d 14h |
spiker |
/highres/textures/ |
|
|
271 |
4770d 14h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4771d 10h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4773d 11h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4774d 10h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4785d 9h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4788d 23h |
spiker |
/highres/ |
Fixes some broken normal maps |
|