Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4616d 16h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4618d 23h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4634d 4h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4663d 16h |
spiker |
/highres/ |
|
|
286 |
4669d 4h |
spiker |
/highres/ |
4154 |
|
285 |
4695d 15h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4752d 4h |
spiker |
/highres/ |
|
|
281 |
4755d 4h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4762d 4h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4810d 15h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4818d 19h |
spiker |
/highres/ |
|
|
274 |
4827d 17h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4827d 18h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4827d 22h |
spiker |
/highres/textures/ |
|
|
271 |
4827d 22h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4828d 18h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4830d 20h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4831d 18h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4842d 17h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4846d 7h |
spiker |
/highres/ |
Fixes some broken normal maps |
|