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Rev Age Author Path Log message Diff
294 4568d 22h spiker /highres/ Added 4266  
292 4571d 4h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4586d 9h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4615d 22h spiker /highres/  
286 4621d 9h spiker /highres/ 4154  
285 4647d 21h nightfright / Reverted to previous versions: 341-343  
283 4704d 9h spiker /highres/  
281 4707d 9h nightfright / Modified: #341, 343  
280 4714d 10h nightfright / Modified: #342, 343, 821, 916, 917  
278 4762d 21h loomsday /highres/ #369 polymerized + #797 recreated  
276 4771d 1h spiker /highres/  
274 4779d 22h loomsday /highres/ polyTile #367  
273 4780d 0h spiker /highres/ 885 polymerized  
272 4780d 4h spiker /highres/textures/  
271 4780d 4h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4781d 0h spiker /highres/ Content by Lightsource  
269 4783d 1h loomsday /highres/ polymerTile #318  
268 4784d 0h loomsday /highres/ polymer-ed tile #317  
266 4794d 22h loomsday /highres/ #371 polymerized, #152 glow added  
265 4798d 12h spiker /highres/ Fixes some broken normal maps  

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