Rev |
Age |
Author |
Path |
Log message |
Diff |
294 |
4568d 22h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4571d 4h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4586d 9h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4615d 22h |
spiker |
/highres/ |
|
|
286 |
4621d 9h |
spiker |
/highres/ |
4154 |
|
285 |
4647d 21h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4704d 9h |
spiker |
/highres/ |
|
|
281 |
4707d 9h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4714d 10h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4762d 21h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4771d 1h |
spiker |
/highres/ |
|
|
274 |
4779d 22h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4780d 0h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4780d 4h |
spiker |
/highres/textures/ |
|
|
271 |
4780d 4h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4781d 0h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4783d 1h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4784d 0h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4794d 22h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|
265 |
4798d 12h |
spiker |
/highres/ |
Fixes some broken normal maps |
|