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Subversion Repositories
duke3d_hrp
(root)
/
highres
/
textures
@ 304
– Rev 0
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304
4515d 0h
leod
/highres/textures/
Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.
303
4515d 0h
leod
/highres/
More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
302
4515d 10h
leod
/highres/textures/
fix case of 1151 #2
301
4515d 10h
leod
/highres/textures/
fix case of 1151 #1
300
4515d 10h
leod
/highres/
First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
298
4516d 13h
devastator
/highres/
added 1139 1151 Dif Nrm Spec
295
4534d 11h
spiker
/highres/
281
294
4535d 3h
spiker
/highres/
Added 4266
292
4537d 10h
nightfright
/
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)
288
4552d 15h
h266
/highres/textures/
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
287
4582d 4h
spiker
/highres/
286
4587d 15h
spiker
/highres/
4154
285
4614d 2h
nightfright
/
Reverted to previous versions: 341-343
283
4670d 15h
spiker
/highres/
281
4673d 15h
nightfright
/
Modified: #341, 343
280
4680d 15h
nightfright
/
Modified: #342, 343, 821, 916, 917
278
4729d 2h
loomsday
/highres/
#369 polymerized + #797 recreated
276
4737d 6h
spiker
/highres/
274
4746d 4h
loomsday
/highres/
polyTile #367
273
4746d 5h
spiker
/highres/
885 polymerized
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