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Rev Age Author Path Log message Diff
304 4519d 6h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4519d 6h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4519d 15h leod /highres/textures/ fix case of 1151 #2  
301 4519d 15h leod /highres/textures/ fix case of 1151 #1  
300 4519d 16h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4520d 18h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4538d 17h spiker /highres/ 281  
294 4539d 9h spiker /highres/ Added 4266  
292 4541d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4556d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4586d 9h spiker /highres/  
286 4591d 21h spiker /highres/ 4154  
285 4618d 8h nightfright / Reverted to previous versions: 341-343  
283 4674d 21h spiker /highres/  
281 4677d 21h nightfright / Modified: #341, 343  
280 4684d 21h nightfright / Modified: #342, 343, 821, 916, 917  
278 4733d 8h loomsday /highres/ #369 polymerized + #797 recreated  
276 4741d 12h spiker /highres/  
274 4750d 10h loomsday /highres/ polyTile #367  
273 4750d 11h spiker /highres/ 885 polymerized  

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