Rev |
Age |
Author |
Path |
Log message |
Diff |
295 |
4534d 7h |
spiker |
/highres/ |
281 |
|
294 |
4534d 23h |
spiker |
/highres/ |
Added 4266 |
|
292 |
4537d 6h |
nightfright |
/ |
Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work) |
|
288 |
4552d 11h |
h266 |
/highres/textures/ |
Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect. |
|
287 |
4581d 23h |
spiker |
/highres/ |
|
|
286 |
4587d 11h |
spiker |
/highres/ |
4154 |
|
285 |
4613d 22h |
nightfright |
/ |
Reverted to previous versions: 341-343 |
|
283 |
4670d 11h |
spiker |
/highres/ |
|
|
281 |
4673d 11h |
nightfright |
/ |
Modified: #341, 343 |
|
280 |
4680d 11h |
nightfright |
/ |
Modified: #342, 343, 821, 916, 917 |
|
278 |
4728d 22h |
loomsday |
/highres/ |
#369 polymerized + #797 recreated |
|
276 |
4737d 2h |
spiker |
/highres/ |
|
|
274 |
4746d 0h |
loomsday |
/highres/ |
polyTile #367 |
|
273 |
4746d 1h |
spiker |
/highres/ |
885 polymerized |
|
272 |
4746d 5h |
spiker |
/highres/textures/ |
|
|
271 |
4746d 5h |
spiker |
/highres/ |
- new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water. |
|
270 |
4747d 1h |
spiker |
/highres/ |
Content by Lightsource |
|
269 |
4749d 3h |
loomsday |
/highres/ |
polymerTile #318 |
|
268 |
4750d 1h |
loomsday |
/highres/ |
polymer-ed tile #317 |
|
266 |
4761d 0h |
loomsday |
/highres/ |
#371 polymerized, #152 glow added |
|