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Rev Age Author Path Log message Diff
304 4596d 21h leod /highres/textures/ Forgot to ADD the renamed Polymer diffuse maps before committing. Ouch.  
303 4596d 21h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4597d 6h leod /highres/textures/ fix case of 1151 #2  
301 4597d 7h leod /highres/textures/ fix case of 1151 #1  
300 4597d 7h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4598d 10h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4616d 8h spiker /highres/ 281  
294 4617d 0h spiker /highres/ Added 4266  
292 4619d 7h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4634d 12h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4664d 0h spiker /highres/  
286 4669d 12h spiker /highres/ 4154  
285 4695d 23h nightfright / Reverted to previous versions: 341-343  
283 4752d 12h spiker /highres/  
281 4755d 12h nightfright / Modified: #341, 343  
280 4762d 12h nightfright / Modified: #342, 343, 821, 916, 917  
278 4810d 23h loomsday /highres/ #369 polymerized + #797 recreated  
276 4819d 3h spiker /highres/  
274 4828d 1h loomsday /highres/ polyTile #367  
273 4828d 2h spiker /highres/ 885 polymerized  

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