Subversion Repositories duke3d_hrp

Rev

Go to most recent revision | Show changed files | Details | Compare with Previous | Blame | RSS feed

Filtering Options

Rev Age Author Path Log message Diff
303 4502d 7h leod /highres/ More Polymost textures (PNG) brought back into the repository
(Polymer diffuse maps renamed to *_d.png)
 
302 4502d 16h leod /highres/textures/ fix case of 1151 #2  
301 4502d 16h leod /highres/textures/ fix case of 1151 #1  
300 4502d 16h leod /highres/ First Polymost texture brought back into the repository
(Polymer diffuse map renamed to *_d.png)
 
298 4503d 19h devastator /highres/ added 1139 1151 Dif Nrm Spec  
295 4521d 17h spiker /highres/ 281  
294 4522d 10h spiker /highres/ Added 4266  
292 4524d 16h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4539d 21h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4569d 10h spiker /highres/  
286 4574d 21h spiker /highres/ 4154  
285 4601d 8h nightfright / Reverted to previous versions: 341-343  
283 4657d 21h spiker /highres/  
281 4660d 21h nightfright / Modified: #341, 343  
280 4667d 22h nightfright / Modified: #342, 343, 821, 916, 917  
278 4716d 9h loomsday /highres/ #369 polymerized + #797 recreated  
276 4724d 12h spiker /highres/  
274 4733d 10h loomsday /highres/ polyTile #367  
273 4733d 11h spiker /highres/ 885 polymerized  
272 4733d 16h spiker /highres/textures/  

Show All