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Rev Age Author Path Log message Diff
292 4615d 3h nightfright / Revised: Rotation correction for models (by Tea Monster) / revised: full maphacks revision / added: 707/708 pal7 (re-added because autotint won't work)  
288 4630d 8h h266 /highres/textures/ Revise #336-338 (water texture) from the original JPEGs to remove artifacts while maintaining the integrity of the texture.
I originally did this in 2009 but the process caused subtle differences in the texture, and it did not solve the issue of artifacts in the very dark shades between the highlights. This time I used two Selective Gaussian Blur passes in GIMP, one on highlights and one on the dark gaps, with settings so that it blended away artifacts without causing any noticeable change to the artwork that I could detect.
 
287 4659d 20h spiker /highres/  
286 4665d 7h spiker /highres/ 4154  
285 4691d 19h nightfright / Reverted to previous versions: 341-343  
283 4748d 8h spiker /highres/  
281 4751d 7h nightfright / Modified: #341, 343  
280 4758d 8h nightfright / Modified: #342, 343, 821, 916, 917  
278 4806d 19h loomsday /highres/ #369 polymerized + #797 recreated  
276 4814d 23h spiker /highres/  
274 4823d 20h loomsday /highres/ polyTile #367  
273 4823d 22h spiker /highres/ 885 polymerized  
272 4824d 2h spiker /highres/textures/  
271 4824d 2h spiker /highres/ - new grass, stadium grass, weapon projectiles, muzzle flash for some weapons, casting bullets, forcefield, splashing water.  
270 4824d 22h spiker /highres/ Content by Lightsource  
269 4826d 23h loomsday /highres/ polymerTile #318  
268 4827d 22h loomsday /highres/ polymer-ed tile #317  
266 4838d 21h loomsday /highres/ #371 polymerized, #152 glow added  
265 4842d 11h spiker /highres/ Fixes some broken normal maps  
264 4861d 6h nightfright / Added: Widescreen versions for #2492, 2493, 3240, 3245, 3281, 3292, 3293 (by L.D. Simone, for future usage); Updated: #84 (new BIGORBIT skybox front by L.D. Simone), 735, 2492 (by L.D. Simone)  

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